New patch fixing numerous bugs.
Fixed - Completed weapons will now show unique names instead of the grip name
Fixed - Geoffreys shop money exploit
Fixed - Strength issues with making weapons on the anvil
Fixed - Customer won’t teleport inside the shop when player closes shop
Fixed - Saving inside of the cave, on load, will set the player at the entrance of the cave.
Fixed - Ingots inside of closed crates will successfully load.
Fixed - Polearms re-added and fixed a mathematical randomness issue that created issues.
Fixed - Enabled alloy requests from customers
Fixed - Guards have consistent names and removed a old naming system using integers.
Fixed - Removed a shield appendix when constructing a new bubble
Fixed - Customers not leaving shop when after purchasing a shield and weapon.
Fixed - Issue with weapon combinations forcing a proper boolean and physics check.
Fixed - Major tweeks to Save Game. It will break your old save game files.
Fixed - Completed weapon combinations will display the weapon name and not the grip name.
Fixed - A Strength issue related to how many hits one can do to complete a weapon head on the anvil.
Fixed - Purchased item crates will save their item list.
Fixed - Minin on Rock veins should function better.
Fixed - Ingots, when used on smelter should register their heated values properly.
Fixed - Ore drop chance calculation has been reworked.
Added - Items inside of purchased crates will be saved.
Added - Carbon is mineable and can be used as a component to making alloys.Using Carbon improperly will result in a failed result.
Added - Alloy request have been added for weapons from customers.
Added - Youtubers as customers now.
Added - New batch of Patron names to customer list.
Added - Mathematical safeguard to trim the integer values of Stone/Coal to Tin/Copper.
Added - Level up particle effect